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Paid Acquisition

iGaming App User Acquisition

We design ad campaigns, enhance app visibility, drive customer acquisition and boost user engagement to increase sign-ups, first time and repeat purchases or deposits, and maximise revenue and ROAS.

#appmarketing#AppleAds#PaidSocial#Programmatic#MMP
Why BugsyEmpire

Why run app growth with BugsyEmpire?

Installs are not the goal

An install that never deposits costs you money. We optimise toward bottom-of-the-funnel events: sign-ups, first time and repeat purchases, and ROAS. We drive quality install volume as a function of audience growth to help fuel your omnichannel performance.

The networks that actually scale

We buy across AppLovin, Moloco and Liftoff alongside Apple Ads, Meta, TikTok and Snapchat, so app budget is not trapped in a single auction. Channel mix is decided by incremental deposit volume, not by network relationships.

Tracking before scaling

MarTech setup comes first, before any scaling. MMP setup and management (Adjust, AppsFlyer, Singular, Kochava), SKAN configuration for iOS, data quality sign-off and transparent reporting, so you always know where budget is driving growth.

Creative built for app placements

App creatives have specific policy rules and formulas for success depending on the channel. Our in-house team produces playables, video and static assets. We monitor competitor ad creatives, top-performing formats and concepts, and iterate against them and performance insights.

What we deliver

App growth from SDK to purchase

The full app acquisition stack, run by the same senior team that handles your paid social and programmatic, so app and web strategy compound instead of competing for credit.

01

User acquisition on app networks

Campaign structure, bidding and budget management across Apple Ads, AppLovin, Moloco, Liftoff and the social platforms, with creative and audience testing built into the plan from day one.

02

Event tracking & attribution

SDK integration and MMP setup, event mapping and the data-layer work needed to make post-install behaviour visible and comparable to web.

03

App creative & store support

Playables, video and static assets produced in-house for each network, plus store listing, screenshot and store-policy support, so apps get approved without paid traffic falling down on the store page.

1K+projects delivered worldwide across app and web

Built by a team that markets apps too

We build and implement paid app growth strategies and campaigns designed to achieve your unique objectives. With in-house specialists in CRM, tech support and web/app marketing and creative strategy, we provide the full stack of expertise needed to grow profitably. Because the same team manages paid web campaigns, any gaps in the user journey, tracking or incremental impact to the bottom line are filled with speed and coherence.

View case studies
FAQ

Frequently asked questions

They do different jobs in the same funnel. Web still wins on cheap, high-intent traffic (search, retargeting); app install campaigns reach audiences who convert better once they are in-app, where push and richer engagement drive higher purchase and redemption frequency after that first session. We track both against one shared purchase and ROAS number instead of channel-siloed KPIs, so budget moves toward whichever is compounding value fastest right now, not whichever channel launched first.

We map your funnel to SKAdNetwork conversion values and pair that with MMP modelled attribution, so delayed events still show up in the numbers you scale on, not just the install.

There is no universal number, but a test needs enough spend per network to clear that platform's learning phase and produce a statistically meaningful purchase sample. We size that with you before committing to always-on scale.

Scaling too fast on one network burns through its best-performing audiences first, which is why cost per purchase climbs. We scale in increments across multiple networks in parallel and watch incremental purchase volume rather than platform-reported ROAS alone, so budget keeps finding new profitable audiences instead of exhausting what is already there.

Install volume shows up within days; purchase and redemption data needs a full cohort cycle (typically 2 to 4 weeks) to mature before we trust it enough to scale budget on. We set that expectation upfront rather than reacting to week-one numbers.

Our in-house creative team builds and ships the assets, and reviews performance by creative (CTR, CPI, CVR) regularly to decide what gets iterated, refreshed or killed, so you are not waiting on a separate vendor to react to what the data shows.

Let's find out if we're a fit.

Tell us what you're building, where you want to grow and what's limiting performance. We'll find the right approach.

29SEPT
Meeting us at SBC Lisbon?29 Sept to 1 Oct. Book time with the team.
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